GameChanger · New York, NYremote

Salary
$200,000–$230,000
Posted
Jul 14, 2026
Location
New York, NY
Last confirmed open
Jul 21, 2026

What this job asks for AI summary

A founding engineer role on a newly formed team dedicated entirely to video, responsible for architecting and building end-to-end video pipelines covering live ingest, transcoding, storage, and playback at significant scale. The position spans the full stack — mobile broadcast frameworks, back-end infrastructure, and internal SDKs — while also involving technical mentorship, roadmap input, and on-call support. Best suited to a senior engineer with deep live-streaming and video pipeline experience across cloud environments and multiple languages.

Staff level · Remote · Full-time

Pay in the description: $169,000–$185,000

Must have (14)
live streamingAWS, Azure or GCPHLS or DashH.264, H.265, Vp9 or Av1RTMP or SrtFFmpegMPEG-2 TSDRMGo, C#, C++, Rust or PythonNode.js or TypeScriptReactSwift or Kotlinvideo transcodingVOD
Nice to have (2)
computer visionvideo advertising systems

“or” means any one of them counts — you don't need all of them.

We read this from the posting text with AI. Skim the description below before ruling yourself out.

How this req sits in the market our data

What won't set you apart
Swift55%HLS51%Go51%Node.js40%React40%

Most people in this occupation already list these. Still required — just not what gets you shortlisted.

What the occupation pays Median $138,970 (middle half $107,524–$175,762). This posting is about at that midpoint.

Estimated from BLS employment for this occupation and area, per-skill prevalence across our listing corpus, and published wage benchmarks — as of Jul 28, 2026. It is a model, not a headcount.

Why we read it this way (10)

The caller has declared this a fully-remote role; no metro has been inferred.

AWS is listed as the company's current cloud but the JD explicitly states 'any cloud/container experience is fine' — it is still a hard gate on cloud/video-pipeline experience, with Azure and GCP as named alternatives.

The video codec and protocol requirements (HLS/DASH, H.264/H.265/VP9/AV1, RTMP/SRT, MPEG-2 TS, FFmpeg, DRM) are all listed together in the required qualifications block as a group of interrelated technologies; each is emitted as a separate skill given they are distinct tools, with close interchangeable peers captured in alternatives where applicable.

Language proficiency (Go/C#/C++/Rust/Python for video-space work; Node/TypeScript, React, Swift/Kotlin for higher-level/front-end work) is listed in the required qualifications block. The JD says 'proficiency reading (preferably coding)' and lists several as alternatives, so they are grouped by functional role with alternatives.

Front-end experience in web, iOS (Swift), and/or Android (Kotlin) is explicitly stated as 'required' in the qualifications block; willingness to learn unfamiliar front-end areas is called 'a huge plus' — that nuance is captured by marking Swift/Kotlin as required (the gate) while noting the 'or' framing.

Computer vision and video advertising systems familiarity are explicitly called 'a plus' — listed as preferred.

No minimum total years of experience is stated at the role level; the seniority assessment (Staff) is based on the cross-team technical leadership scope, founding-team influence over the entire video stack, and the explicit 'Staff Software Engineer/Architect' title.

Generic concepts such as 'scalable video pipelines', 'mobile broadcast', 'mentoring', and 'documentation' were omitted from skills as they name no specific technology or tool.

Ignored 2 non-technology phrase(s) as skills (responsibilities/concepts, not named tools): video pipeline architecture, SDK/API design.

Caller marked this a fully-remote role — scored against the national candidate pool.

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