New York City, NY

Salary
$180,000–$275,000
Posted
Jul 13, 2026
Location
New York City, NY
Last confirmed open
Jul 20, 2026

What this job asks for AI summary

A hands-on engineering role focused on deepening integrations between a game-capture recorder and game engines such as Unreal and Unity. Day-to-day work involves writing engine plugins, reverse-engineering game APIs and log files, and extracting game-specific data to power automatic clipping features. Best suited to a C# engineer with a genuine interest in games who is comfortable with low-level, performance-critical Windows development.

Senior level · 5+ years · New York-Newark-Jersey City, NY-NJ-PA · Full-time

Must have (3)
C# · 5+ yrsWindowsUnreal Engine or Unity
Nice to have (11)
C++DirectX or VulkanElectronReactReduxRedisRabbitMQKubernetesTerraformGitHub ActionsCircleCI

“or” means any one of them counts — you don't need all of them.

Posted 2 times — it's one opening, so apply once.

We read this from the posting text with AI. Skim the description below before ruling yourself out.

How this req sits in the market our data

Roughly 610 people in the New York-Newark-Jersey City, NY-NJ-PA area plausibly meet what this posting asks for (software developers). range 360–910

Applicant volume Moderate — A normal amount of company. The rare requirements below are what will separate a shortlisted application from the rest.

What gives you an edge
Unreal Engine6%

Rare in this occupation — lead with these, and say what you built with them.

What the occupation pays Median $170,499 (middle half $133,523–$210,499).

Estimated from BLS employment for this occupation and area, per-skill prevalence across our listing corpus, and published wage benchmarks — as of Jul 28, 2026. It is a model, not a headcount.

Why we read it this way (7)

The role title is unlabeled (no seniority word), but 5+ years of C# experience in performance-critical contexts and end-to-end ownership of complex features support a Senior classification.

Engine plugin development (Unreal, Unity) is stated as the core responsibility and is framed as required work, so it is marked as a hard gate; the two engines are listed as interchangeable alternatives for the same requirement.

C/C++ experience and Graphics API experience (DX11, DX12, Vulkan) are explicitly labeled 'Bonus' and are therefore preferred. DirectX is used as the canonical name covering DX11/DX12, with Vulkan as an alternative.

Reverse engineering and hooking/injection experience is also labeled 'Bonus' — no specific named tool is cited, so no skill entry is emitted for it.

All stack technologies (Electron, React, Redux, Redis, RabbitMQ, Kubernetes, Terraform, GitHub Actions, CircleCI, Swift, Kotlin, Java) appear only under the 'Our Stack' narrative section and are not gated requirements.

No compensation figures are stated in the posting.

The role is explicitly 5 days in-office in NYC; remote is not available.

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