Target · Brooklyn Park, MN

Salary
$98,000–$176,000from the description
Posted
Jul 20, 2026
Location
Brooklyn Park, MN
Last confirmed open
Jul 22, 2026

What this job asks for AI summary

A senior native iOS engineering role focused on building and evolving a dynamic product detail page within Target's flagship mobile app. Day-to-day work involves writing Swift code using SwiftUI and UIKit, developing on The Composable Architecture, improving testability and maintainability of a large shared codebase, and coordinating across product, design, and engineering teams. Suits an experienced iOS engineer comfortable shaping architectural direction at scale.

Senior level · 5+ years · Minneapolis-St. Paul-Bloomington, MN-WI · Full-time

Must have (6)
SwiftiOS · 3+ yrsSwiftUIUIKitXcodeCI/CD
Nice to have (2)
InstrumentsAI-assisted coding

We read this from the posting text with AI. Skim the description below before ruling yourself out.

How this req sits in the market our data

Roughly 30 people in the Minneapolis-St. Paul-Bloomington, MN-WI area plausibly meet what this posting asks for (mobile application developers). range 20–45

Applicant volume Moderate — A normal amount of company. The rare requirements below are what will separate a shortlisted application from the rest.

What gives you an edge
Xcode6%

Rare in this occupation — lead with these, and say what you built with them.

What won't set you apart
iOS50%Swift48%UIKit45%CI/CD45%

Most people in this occupation already list these. Still required — just not what gets you shortlisted.

What the occupation pays Median $133,799 (middle half $105,306–$165,164). This posting is about at that midpoint.

Estimated from BLS employment for this occupation and area, per-skill prevalence across our listing corpus, and published wage benchmarks — as of Jul 28, 2026. It is a model, not a headcount.

Why we read it this way (7)

The role requires 5+ years of overall software development experience and 3+ years specifically building iOS applications; the overall years minimum is set to 5 (the role-level gate), and the iOS-specific 3-year requirement is captured on the iOS skill.

A 4-year degree is listed but explicitly accepts 'equivalent experience,' so no formal degree is hard-required.

The Composable Architecture (TCA) is the team's primary architecture and is called out in both the team description and requirements; MVVM and VIPER are listed as acceptable alternatives in the same sentence.

Xcode and Instruments appear together in the requirements section under native iOS tools; Instruments is listed parenthetically alongside required tools but reads more as contextual depth than a standalone gate, so it is marked preferred.

AI-assisted coding and developer productivity tools are explicitly flagged as 'Desired experience' (a secondary, optional heading), so they are marked preferred.

The role is hybrid (onsite at Target HQ in Minneapolis, MN + remote), not fully remote.

Ignored 1 non-technology phrase(s) as skills (responsibilities/concepts, not named tools): The Composable Architecture.

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