Game Security Software Engineer
KRAFTON Americas · El Segundo, CA
$146,000–$200,000from the description
Jul 23, 2026
El Segundo, CA
Jul 25, 2026
What this job asks for AI summary
This role sits within KRAFTON's internal game security team, building and maintaining anti-cheat and client protection systems for live games. Day-to-day work involves writing C++ code for user-mode and kernel-mode security modules, analyzing cheat and attack techniques targeting Windows game clients, and designing detection logic that balances accuracy, performance, and stability. It suits engineers with a strong grounding in Windows internals and low-level systems programming.
Senior level · Los Angeles-Long Beach-Anaheim, CA · Full-time
“or” means any one of them counts — you don't need all of them.
We read this from the posting text with AI. Skim the description below before ruling yourself out.
How this req sits in the market our data
What the occupation pays Median $132,481 (middle half $96,915–$170,448). This posting is about at that midpoint.
Estimated from BLS employment for this occupation and area, per-skill prevalence across our listing corpus, and published wage benchmarks — as of Jul 28, 2026. It is a model, not a headcount.
Why we read it this way (6)
This role sits squarely between Information Security (15-1212) and Software Development (15-1252): the primary work is designing and implementing security detection features in C++, which is software development, but the domain is deeply security-focused (anti-cheat, anti-tamper, threat analysis). 15-1212 was chosen because the JD explicitly frames the role around security analysis, threat response, and defensive research; however, the heavy C++ implementation emphasis makes 15-1252 a strong runner-up.
Location is inferred as California (Los Angeles area, where KRAFTON Americas is headquartered) based on the California-specific salary disclosure; no city is explicitly stated.
The JD names no overall years-of-experience requirement; seniority is assessed as Senior based on the depth of technical scope (kernel-mode development, security research, large-scale live environments).
IDA, Ghidra, WinDbg, and x64dbg are listed together as a single 'experience using analysis/debugging tools' requirement under Preferred Qualifications; they are grouped as alternatives of one another.
Anti-Cheat, DRM, and EDR are listed as interchangeable domain experience examples under Preferred Qualifications.
Manual mapping, DKOM, rootkits, anti-debugging, and anti-tamper are listed as preferred technique knowledge alongside code injection and API hooking; code injection and API hooking are captured as representative named techniques from that list.
Read the full posting
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