Sr Software Engineer - Gameplay (NST)
Nintendo · Redmond, WA
$162,562–$224,121from the description
Jul 25, 2026
Redmond, WA
Jul 26, 2026
What this job asks for AI summary
Senior level · 7+ years · Seattle-Tacoma-Bellevue, WA · Full-time
“or” means any one of them counts — you don't need all of them.
We read this from the posting text with AI. Skim the description below before ruling yourself out.
Why we read it this way (5)
The role is a genuine hybrid between a hands-on Senior Software Developer (IC gameplay engineering) and a people-manager (allocating work, setting goals, managing performance). The primary day-to-day framing is still individual technical contribution and gameplay feature implementation, so 15-1252 is the primary SOC, but 11-3021 is a credible runner-up given the explicit people-management duties.
C, C++, and C# are listed together as 'the relevant programming languages' under the requirements section. The posting treats them as a combined requirement for the role rather than strict alternatives, so all three are captured as required skills.
The degree requirement is listed as 'Undergraduate degree in Computer Science or related field; or equivalent education and experience' — the explicit equivalency clause means no formal degree is hard-gated.
The pay range ($162,562–$224,121/year) reflects base pay only; the posting also mentions a semi-annual discretionary performance bonus and a comprehensive benefits package.
This is a hybrid role based in Redmond, WA (Seattle metro); fully remote status is explicitly not available.
Read the full posting
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