Generative AI - Graphics Engineer at Meshy LLC
Sunnycale, CA
$175,000–$300,000from the description
Jul 14, 2026
Sunnycale, CA
Jul 21, 2026
What this job asks for AI summary
A graphics engineering role focused on building and optimizing high-performance rendering kernels, geometry processing pipelines, and GPU systems that underpin a 3D generative AI platform. The work spans GPU clusters, cloud environments, and integration with artist-facing tools, requiring close collaboration with ML researchers and artists. Best suited to engineers with deep C++ and GPU programming expertise and a background in production-grade graphics systems.
Senior level · Remote · Full-time
“or” means any one of them counts — you don't need all of them.
We read this from the posting text with AI. Skim the description below before ruling yourself out.
How this req sits in the market our data
What the occupation pays Median $138,970 (middle half $107,524–$175,762). This posting is about at that midpoint.
Estimated from BLS employment for this occupation and area, per-skill prevalence across our listing corpus, and published wage benchmarks — as of Jul 28, 2026. It is a model, not a headcount.
Why we read it this way (7)
The job posting explicitly states this is a fully in-office position at Meshy's Sunnyvale, CA headquarters; the caller has overridden this to remote=true and no metro.
The title 'Graphics Engineer' carries no seniority level word, so the title states no level. However, the requirements (expert-level C++/GPU, production-grade systems, deep mathematical foundation) clearly support a Senior classification.
Rendering and geometry processing are listed as alternatives under a single 'either/or' requirement ('either rendering, geometry processing, or both'); they are captured as one skill with an alternative.
DCC tool experience (Houdini, Blender, Maya) and AAA/VFX background are explicitly called out as 'a plus' — marked preferred accordingly.
Open-source contributions and SIGGRAPH publications are listed as 'pluses' and are soft-skill/credential signals rather than named technologies, so they are omitted from the skills list.
No specific GPU framework (e.g. CUDA, OpenGL, Vulkan, Metal) is named in the requirements section; GPU programming is captured as the required capability. CUDA is noted as a likely stack tool but appears only in narrative context.
Caller marked this a fully-remote role — scored against the national candidate pool.
Read the full posting
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