Audio Systems Engineer at Meta
Redmond, WA
$144,000–$204,000from the description
Jul 20, 2026
Redmond, WA
Jul 22, 2026
What this job asks for AI summary
An audio engineering role focused on building and refining audio systems for wearable devices, covering the full arc from early prototyping to production. Day-to-day work involves tuning and debugging real-time microphone capture pipelines, running hardware and software tests in acoustic lab environments, and developing DSP-based audio technologies. Suits engineers with a solid grounding in acoustic simulation, signal processing, and consumer electronics testing.
Senior level · 6+ years · San Francisco-Oakland-Berkeley, CA · Full-time
“or” means any one of them counts — you don't need all of them.
We read this from the posting text with AI. Skim the description below before ruling yourself out.
How this req sits in the market our data
Roughly 45 people in the San Francisco-Oakland-Berkeley, CA area plausibly meet what this posting asks for (computer occupations, all other). range 15–95
Applicant volume Moderate — A normal amount of company. The rare requirements below are what will separate a shortlisted application from the rest.
Rare in this occupation — lead with these, and say what you built with them.
Most people in this occupation already list these. Still required — just not what gets you shortlisted.
What the occupation pays Median $165,256 (middle half $104,590–$211,000). This posting is about at that midpoint.
Estimated from BLS employment for this occupation and area, per-skill prevalence across our listing corpus, and published wage benchmarks — as of Jul 28, 2026. It is a model, not a headcount.
Why we read it this way (6)
The role sits at the intersection of hardware, software, and acoustics — a specialized audio systems engineering discipline not cleanly captured by a single SOC code. 15-1299 (Computer Occupations, All Other) is used as the best fit; 15-1252 (Software Developers) is the closest runner-up given the DSP algorithm development and programming requirements.
The degree requirement lists Bachelor's or Master's in a relevant field 'and/or equivalent industry experience,' so no minimum degree is hard-gated.
MATLAB, Python, and MaxMSP are listed together as 'such as … and/or' alternatives; MATLAB and Python are extracted as separate named skills (each with the others as alternatives) given their distinct use in the field. MaxMSP is captured as an alternative rather than a standalone skill since it is the least commonly required of the three.
The preferred qualifications mention '4+ years of experience designing objective test methodologies' and '4+ years defining/tuning microphone-array processing' — these are sub-domain experience requirements within the preferred section, not overall role-level gates, so they are reflected on the relevant preferred skills rather than in the overall years minimum.
Location is not explicitly stated in the posting; Meta's Hardware Audio Team is primarily based in the San Francisco Bay Area (Redwood City/Menlo Park), so that CBSA is used as the best inference.
Ignored 1 non-technology phrase(s) as skills (responsibilities/concepts, not named tools): audio system design.
Read the full posting
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