Software Simulation Engineer, Sensor Rendering
Path Robotics · Columbus, OH
—
Jul 14, 2026
Columbus, OH
Jul 21, 2026
What this job asks for AI summary
This role centers on building and scaling sensor simulation infrastructure for training perception models used in robotic welding systems. The work involves implementing physics-based models for sensors such as depth, RGB, and structured light within platforms like NVIDIA Isaac Sim, Unreal Engine, or Blender, and developing synthetic data generation pipelines with domain randomization. Senior candidates would additionally own architectural strategy across simulation platforms and lead sim-to-real validation frameworks.
Mid level · 3+ years · Columbus, OH · Full-time
“or” means any one of them counts — you don't need all of them.
We read this from the posting text with AI. Skim the description below before ruling yourself out.
How this req sits in the market our data
Rare in this occupation — lead with these, and say what you built with them.
Most people in this occupation already list these. Still required — just not what gets you shortlisted.
What the occupation pays Median $125,030 (middle half $102,209–$143,344).
Estimated from BLS employment for this occupation and area, per-skill prevalence across our listing corpus, and published wage benchmarks — as of Jul 28, 2026. It is a model, not a headcount.
Why we read it this way (8)
The posting covers two levels simultaneously — 'Experienced' (3+ years) and 'Senior' (5+ years) — under a single job description. The overall years minimum is set to 3, the lower gate. The seniority band is set to Mid to reflect the lower-bound level; a Senior-level hire would also be considered.
Path Robotics is headquartered in Columbus, OH; no location is stated in the posting but the company's known base is used.
The title 'Software Simulation Engineer' carries no explicit seniority modifier, so the title states no level.
NVIDIA Isaac Sim, Unreal Engine, Blender, and Gazebo are listed together as interchangeable simulation platform options under the required qualifications ('Hands-on experience with NVIDIA Isaac Sim, Unreal Engine, Blender or Gazebo'); Isaac Sim is the primary name with the others as alternatives.
URDF, SDF, and USD are listed as interchangeable 3D asset format options in the required qualifications; URDF is used as the primary name.
Generative AI / diffusion models appears in the required qualifications section ('Experience with generative image AI (e.g., diffusion models)'), so it is marked required despite the 'e.g.' qualifier.
NVIDIA Omniverse, USD-based scene composition, industrial phenomena simulation, procedural geometry, cloud-based render farm infrastructure, and GPU-accelerated rendering all appear under the 'Nice to Have' section.
The alternative occupation code 15-1299 (Computer Occupations, All Other) is noted as a runner-up because simulation/rendering engineering is a specialized niche that sits at the boundary of software development and computer graphics; however, 15-1252 is the better fit given the emphasis on building production-grade software pipelines.
Read the full posting
The employer publishes the full description on their own site — read it there ↗. Or sign in to read it here — it's free, and it also lets you track this application.