Orlando, FL

Salary
Posted
Jul 7, 2026
Location
Orlando, FL
Last confirmed open
Jul 21, 2026

What this job asks for AI summary

A mid-level systems engineering role supporting military simulation and training programs across the full development lifecycle — from requirements definition and architecture through integration, verification, and delivery. Day-to-day work includes interface definition, test planning, technical documentation, and design reviews, with some involvement in high-fidelity game engine development. Suits engineers with 3–6 years of defense or aerospace systems experience who can work with both internal teams and government stakeholders.

Mid level · 3+ years · Washington-Arlington-Alexandria, DC-VA-MD-WV · Full-time

Must have (3)
requirements management toolsUnity or Unreal Engineverification and validation (V&V)
Nice to have (1)
MBSE

“or” means any one of them counts — you don't need all of them.

We read this from the posting text with AI. Skim the description below before ruling yourself out.

How this req sits in the market our data

What gives you an edge
Unity6%

Rare in this occupation — lead with these, and say what you built with them.

What the occupation pays Median $160,085 (middle half $128,934–$179,584).

Estimated from BLS employment for this occupation and area, per-skill prevalence across our listing corpus, and published wage benchmarks — as of Jul 28, 2026. It is a model, not a headcount.

Why we read it this way (8)

The role is titled 'Mid Systems Engineer' — the 'Mid' is an explicit level claim in the title, and the 3–6 year experience range and 'moderate supervision' framing are consistent with a mid-level band.

The degree requirement lists 'or equivalent experience', so no formal degree is hard-gated.

Security clearance is listed as 'Ability to obtain' — not a requirement to hold an active clearance — so it is not treated as a hard gate.

Unity is listed under required qualifications with '(Unity Preferred)' as a parenthetical, suggesting it is the preferred game engine but that experience with high-fidelity game engines broadly is the actual gate; Unreal Engine is listed as an alternative accordingly.

SOC 15-1299 (Computer Occupations, All Other) is used because Systems Engineer is not cleanly mapped to a standard BLS software developer or analyst code; 15-1252 is noted as a runner-up given the game engine development component.

The posting does not state a compensation range.

Work location is described as hybrid with a McLean, VA headquarters context; the Washington DC metro CBSA is used as the primary location.

Ignored 3 non-technology phrase(s) as skills (responsibilities/concepts, not named tools): systems engineering lifecycle, technical documentation (CDRLs), ISO/IEC/IEEE 15288.

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