remote

Salary
Posted
Jun 28, 2026
Location
Last confirmed open
Jul 21, 2026

What this job asks for AI summary

A mid-level iOS engineering role focused on building and maintaining native mobile applications that connect customers, delivery runners, merchants, and support staff on a same-day delivery platform. Day-to-day work involves fixing bugs, contributing to feature development, integrating with cross-functional teams, and owning the full development-to-deployment cycle. Suits someone with a few years of Swift and iOS SDK experience who is comfortable with modern architecture patterns and asynchronous networking.

Mid level · 2+ years · Remote · Full-time

Must have (9)
SwiftiOS SDKUIKitRESTWebSocketsXcodeGitCI/CDMVVM, Clean Architecture or Viper
Nice to have (3)
Fastlane, Bitrise or GitHub ActionsCore Location, Mapkit or Core AnimationTDD

“or” means any one of them counts — you don't need all of them.

We read this from the posting text with AI. Skim the description below before ruling yourself out.

How this req sits in the market our data

Roughly 1,850 people nationally plausibly meet what this posting asks for (mobile application developers). range 1,100–3,350

Applicant volume Moderate — A normal amount of company. The rare requirements below are what will separate a shortlisted application from the rest.

What gives you an edge
Xcode6%MVVM10%

Rare in this occupation — lead with these, and say what you built with them.

What won't set you apart
iOS SDK50%Swift48%UIKit45%CI/CD45%

Most people in this occupation already list these. Still required — just not what gets you shortlisted.

What the occupation pays Median $135,980 (middle half $105,210–$171,980).

Estimated from BLS employment for this occupation and area, per-skill prevalence across our listing corpus, and published wage benchmarks — as of Jul 28, 2026. It is a model, not a headcount.

Why we read it this way (10)

The posting describes a Texas-based hybrid/remote role, but the caller has declared this fully remote with a national candidate pool; metro and state have been left blank accordingly.

The title 'Software Engineer II' maps to a Mid-level band; the 2–3 years of iOS experience requirement is consistent with that level.

Degree requirement is None — the JD accepts 'a related degree or comparable formal training, certification, or work experience.'

CI/CD is listed as a hard requirement; Fastlane, Bitrise, and GitHub Actions are given as examples of acceptable tools, so they are captured as preferred alternatives rather than individual hard gates.

MVVM, Clean Architecture, and VIPER are framed as 'familiarity with modern architectural patterns such as…' — the capability is required (in the Skills section), but the specific pattern is interchangeable; alternatives are noted accordingly.

Core Location, MapKit, and Core Animation are explicitly called 'massive pluses' in the JD, so they are marked preferred.

TDD / test-first approaches are explicitly called 'a plus' and are marked preferred.

Experience in a high-growth startup is listed under 'Who you are' as a plus — omitted as it names no concrete technology or tool.

No compensation figures are provided in the posting.

Caller marked this a fully-remote role — scored against the national candidate pool.

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