Senior Software Engineer (C++) at Boxbot
Alameda, CA
$160,000–$205,000
Jul 19, 2026
Alameda, CA
Jul 21, 2026
What this job asks for AI summary
A senior engineering role focused on building production-grade C++ software for large-scale physical automation systems — including robotics, motion control, sensors, and PLCs. The work spans architecture decisions and hands-on coding, with close collaboration across mechanical, electrical, firmware, and field teams. Suited to engineers with a background in industrial automation, robotics, or hardware-integrated software who are comfortable owning complex, real-world systems end to end.
Senior level · 5+ years · San Francisco-Oakland-Berkeley, CA · Full-time
“or” means any one of them counts — you don't need all of them.
Posted 2 times — it's one opening, so apply once.
We read this from the posting text with AI. Skim the description below before ruling yourself out.
How this req sits in the market our data
Roughly 3,250 people in the San Francisco-Oakland-Berkeley, CA area plausibly meet what this posting asks for (software developers). range 830–4,200
Applicant volume Moderate — A normal amount of company. The rare requirements below are what will separate a shortlisted application from the rest.
Most people in this occupation already list these. Still required — just not what gets you shortlisted.
What the occupation pays Median $190,744 (middle half $167,095–$224,501).
Estimated from BLS employment for this occupation and area, per-skill prevalence across our listing corpus, and published wage benchmarks — as of Jul 28, 2026. It is a model, not a headcount.
Why we read it this way (5)
The degree requirement (Bachelor's or Master's in CS/Software Engineering or related field) explicitly accepts 'equivalent experience,' so no formal degree is hard-gated.
The role is on-site at Alameda, CA (Oakland metro); no remote option is mentioned.
'Robotics, industrial automation, controls, embedded systems, or hardware-integrated products' are listed as illustrative examples of qualifying physical-systems experience — they are interchangeable signals of the same requirement, so they are grouped under one skill with alternatives rather than emitted separately.
Hardware interfaces and real-time/near-real-time systems are called out explicitly in the Requirements section as distinct technical demands and are retained as separate skills.
No compensation range is disclosed in the posting.
Read the full posting
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