Knoxville

Salary
Posted
Jul 24, 2026
Location
Knoxville
Last confirmed open
Jul 26, 2026

What this job asks for AI summary

A graphics programming role focused on building and integrating advanced rendering techniques and algorithms into software and game projects. The work involves close collaboration with artists and designers to realize visual concepts, optimizing performance across multiple platforms, and writing shaders. Suited to candidates with solid C++, OpenGL, DirectX, and 3D math backgrounds who have at least three years of relevant experience.

Mid level · 3+ years · Bachelor's required

Must have (4)
C++OpenGLDirectXshader programming
Nice to have (1)
Vulkan or Metal

“or” means any one of them counts — you don't need all of them.

We read this from the posting text with AI. Skim the description below before ruling yourself out.

How this req sits in the market our data

What gives you an edge
OpenGL6%

Rare in this occupation — lead with these, and say what you built with them.

What the occupation pays Median $138,970 (middle half $107,524–$175,762).

Estimated from BLS employment for this occupation and area, per-skill prevalence across our listing corpus, and published wage benchmarks — as of Jul 29, 2026. It is a model, not a headcount.

Why we read it this way (3)

Vulkan and Metal are listed together under 'Familiarity with graphics APIs such as Vulkan and Metal' — framed as familiarity rather than a hard gate, so they are marked preferred. Vulkan is the primary skill with Metal as an alternative since they serve the same graphics API role on different platforms.

Shader programming and optimization appears in the Qualifications section with firm language ('Experience with'), so it is treated as a hard requirement. '3D math and linear algebra' and 'problem-solving/debugging' are generic concepts rather than named tools and are omitted per extraction rules.

No compensation figures are provided beyond a general mention of a 'competitive salary and benefits package.'

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