Senior/Staff Frontend Engineer
Embedding VC · San Francisco, CA
$100,000–$200,000from the description
Jul 27, 2026
San Francisco, CA
Jul 28, 2026
What this job asks for AI summary
A founding front-end engineering role at an early-stage AI filmmaking startup, responsible for building the core editor experience — canvas, timeline, node graph, and playback — from scratch. The hire will set architectural direction for the client-side UI, prototype creative workflows, and work directly with the two founders. Best suited to a front-end engineer with a background in high-performance, interaction-heavy web applications such as design tools or multimedia editors.
Mid level · 3+ years · Full-time
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How this req sits in the market our data
Most people in this occupation already list these. Still required — just not what gets you shortlisted.
What the occupation pays Median $138,970 (middle half $107,524–$175,762). This posting is about at that midpoint.
Estimated from BLS employment for this occupation and area, per-skill prevalence across our listing corpus, and published wage benchmarks — as of Jul 28, 2026. It is a model, not a headcount.
Why we read it this way (6)
The title 'Founding front-end engineer' carries no explicit seniority level, so advertised seniority is Unspecified. The 3+ years minimum and scope of the role (owning a major product surface, setting best practices) align with a Mid-level band; the founding/lead framing could suggest Senior, but the low experience floor and absence of org-wide technical authority keep it at Mid per the tiebreaker rule.
Location is not stated in the posting. The role is assumed US-based given the USD compensation and Y Combinator/US VC backing, but candidates should confirm whether this is on-site, hybrid, or remote.
Compensation includes 0.10%–1.00% equity in addition to the stated salary range.
Visa sponsorship is explicitly offered.
The Required Qualifications section names 'modern front-end tooling (React, TypeScript, build systems, CI/CD)' — React, TypeScript, and CI/CD are extracted as hard gates. 'Build systems' is a generic category rather than a named tool and is omitted per schema rules.
Nice-to-Have skills (video editors, creative canvas, animation/keyframe systems, design tools, node-graph editors) name categories rather than specific named technologies, so no preferred skills are emitted for that section.
Read the full posting
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