Lead Graphics Programmer | Programmeur de graphismes principal at Larian Studios
Quebec
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Jul 27, 2026
Quebec
Jul 28, 2026
What this job asks for AI summary
A hands-on Lead Graphics Programmer role at a multi-studio game developer, responsible for leading and mentoring a graphics programming team while actively contributing to the development, porting, and optimization of a proprietary game engine across multiple platforms. The role suits an experienced graphics programmer with strong C++ skills, deep knowledge of modern graphics APIs, and prior team-lead or management experience in the games industry. The position is fully on-site.
Senior level · Full-time
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“or” means any one of them counts — you don't need all of them.
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How this req sits in the market our data
What the occupation pays Median $138,970 (middle half $107,524–$175,762).
Estimated from BLS employment for this occupation and area, per-skill prevalence across our listing corpus, and published wage benchmarks — as of Jul 28, 2026. It is a model, not a headcount.
Why we read it this way (5)
The posting is bilingual (English/French) but describes the same role; all requirements are drawn from the English section.
The job location is not explicitly stated in the posting. Larian Studios operates studios in multiple countries (Belgium, Canada, Ireland, Malaysia, Spain, UK) — none of which are in the United States — so the US-based flag is set to false. The specific studio location cannot be determined from this posting alone.
This role sits at the boundary between a hands-on senior IC and a people manager: it requires leading and mentoring a team and assisting with recruiting, but the primary day-to-day work described is graphics programming and engine development. It is classified as Software Developers (15-1252) with Computer and Information Systems Managers (11-3021) as the runner-up.
DirectX 12 and Vulkan are listed together as examples of required graphics API experience ('like DirectX 12 and Vulkan'). They are treated as interchangeable alternatives for the same graphics API requirement rather than two independent hard gates, consistent with the 'or similar' pattern.
No compensation figures are provided in the posting.
Read the full posting
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