Senior Engine Programmer | Programmeur moteur senior
Larian Studios · Quebec
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Jun 29, 2026
Quebec
Jul 21, 2026
What this job asks for AI summary
A hands-on engine programming role focused on building and maintaining game engine systems — writing performant C++ code, debugging and optimizing for quality and performance targets, and participating in code reviews and documentation. The position also involves mentoring teammates and contributing to engine design decisions. It suits an experienced C++ programmer with a strong background in multithreading, CPU/GPU profiling, and modern hardware.
Senior level · 5+ years · National · Full-time
“or” means any one of them counts — you don't need all of them.
We read this from the posting text with AI. Skim the description below before ruling yourself out.
How this req sits in the market our data
What the occupation pays Median $138,970 (middle half $107,524–$175,762).
Estimated from BLS employment for this occupation and area, per-skill prevalence across our listing corpus, and published wage benchmarks — as of Jul 28, 2026. It is a model, not a headcount.
Why we read it this way (10)
The posting does not specify a city or country explicitly, but Larian Studios has studios in multiple countries (Belgium, Canada, Ireland, Malaysia, UK, USA). No single CBSA or location can be confirmed; the US-based flag is set to false as the posting is not clearly US-based.
The role is explicitly on-site ('full-time, on-site role, requiring your presence in the office') — remote is false.
A Bachelor's or Master's degree in computer science or software engineering appears only under 'Nice to haves', so no degree is hard-required.
CPU and GPU profiling tools are listed together as a single requirement ('a wide range of CPU and GPU profiling tools'); emitted as two separate skills to reflect both dimensions.
Graphics API experience (Vulkan, D3D12, GNM) is listed under 'Nice to haves'; Vulkan is used as the primary name with D3D12 and GNM as alternatives since the JD treats them as interchangeable options.
Console development (PS4/5, Xbox One/Series) is listed under 'Nice to haves' and emitted as a single preferred skill.
Low-level assembly (x86/ARM/DXBC/SPIR-V) is listed under 'Nice to haves'; x86 assembly is the primary name with the others as alternatives.
No compensation figures are provided in the posting.
Ignored 1 non-technology phrase(s) as skills (responsibilities/concepts, not named tools): console development.
This role's work location reads as outside the US — the candidate pool, comp, and contention benchmarks here are US-only (BLS employment, Adzuna/USAJOBS demand, and certified H-1B wages), so treat them as a rough US reference, not a local market.
Read the full posting
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